In this system, Attribute Checks will function with probabilities more akin to Saving Throws.
Because of the higher chance of failure, the GM must call for checks less often, simply saying "yes" whenever a competent adventurer would be likely to succeed at a task. When the result is clearly uncertain, make an attribute check.
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To create Attributes during Character Generation, roll 1d6+3 for each Attribute. (If your rules increase Attributes when a level is gained, roll 1d6+1 instead.)
To make a check, roll under your Attribute score on a d20.
Difficult tasks add d6s to the roll. Skills subtract the results of d6s from the roll, 1d6 per point in the relevant skill.

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